BLADE RUNNER


Boxblade.jpg (31139 octets)

Access Route
Start Programs Games Blade Runner

Ease of Use
Easy   llll
í   Difficult             cdrom.gif (1260 octets)    Yes              No

INSTALLING BLADE RUNNER
RUNNING BLADE RUNNER
IN-GAME NAVIGATION
KIA (Knowledge Integration Assistant)
Crime scene panel
Suspect Panel
Clue Panel
GAME OPTIONS
GETTING HELP

Dive into the futuristic reality of Blade Runner, the famous movie title and try new experiences in this dark rainy world...


 

 

1/6- INSTALLING BLADE RUNNERTM

 

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2/6- RUNNING BLADE RUNNER

 

Once Blade Runner and DirectX 5 are installed on your system you can start the game by selecting Start from your Windows   taskbar. Then select Programs, Westwood, Blade Runner and select Blade Runner.

The game can also be launched automatically from the Autorun screen that appears when Autorun.exe is activated. Simply click Play from the menu to start the game.

 

 

3/6- IN-GAME NAVIGATION

 

You can control McCoy throughout the game simply by using the mouse. Click on an object to investigate it, click on people to start a conversation, and click on a spinner police vehicle or an exit to leave a scene.

The grey mouse cursor allows you to move McCoy throughout a scene. Left-click once on the ground with this cursor and McCoy will walk to that location. Left-clicking repeatedly will increase McCoy's speed.

The animated green cursor indicates that McCoy can perform an action on an object. By clicking on another character, McCoy will initiate a conversation. Hit the Enter key to skip through dialogue you’ve already been through. If you click on an object, McCoy will investigate the object. By left-clicking on McCoy, you will access the Knowledge Integration Assistant (KIA) and the Options screen.

When the cursor is placed over an exit, such as the edge of the screen or on a spinner, an animated blue cursor will appear. The cursor will move in the direction that you can exit. Clicking while the cursor is in this state will move McCoy to the exit.

By right clicking on McCoy or pressing the space bar, you will place McCoy in Combat Mode and he will draw his weapon. The cursor will change to grey crosshairs to indicate Combat Mode. The grey crosshairs will turn to red crosshairs and rotate when placed over a target that McCoy can shoot. Left-click when the crosshairs are red to fire at a target.

 

 

4/6- KIA (Knowledge Integration Assistant)

 

This police-issue handheld computer is called the Knowledge Integration Assistant because it collects facts, organises them, and deduces connections between them. The KIA interface is also used for adjusting game settings, getting on-line help, saving and loading games, and exiting to Windows.

Access KIA by left-clicking on McCoy or pressing the TAB key. There is a row of blue buttons at the top of the screen.

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The first three buttons bring up the Crime Scene, Suspect and Clue panels. KIA keeps a history list of the panels you access; the fourth and fifth buttons will move you back and forth through the list. The sixth button exits KIA, returning you to the game world.

 

A- Crime Scene Panel

This panel displays a crime scene, along with every known suspect and clue pertaining to it.

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Cycle through the crime scenes McCoy is investigating by using the arrow button to the right of the crime scene’s name. Cycle through the related suspects by using the buttons under the suspect photo area. Click on the suspect photo to jump to his or her Suspect panel. Related clues are displayed to the right; click on a clue to replay its information.

 

B- Suspect Panel

This panel displays all available information about a suspect. At the top is the suspect’s name.

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Below the name is your best available photo of the suspect, a list of crime scenes they are implicated in, and a list of related clues. Click on the name of a crime scene to jump to it’s Crime Scene panel.

Each clue about a suspect is arranged by KIA into four categories: Whereabouts, M.O., Replicant and Non-Replicant. If a clue does not fall into any of these categories it is placed into the Other category. A Whereabouts clue offers some indication of where the suspect has been or is likely to be. An M.O. (or Modus Operandi) clue offers an indication of how this suspect operates - what they may be likely to do in the future. A Replicant clue is an indication that the suspect may be a Replicant. Conversely, a Non-Replicant clue is an indication that the suspect in question is not a Replicant. There is a checkbox for each clue category, allowing you to control which clues are displayed in the list on the right.

 

C- Clue Panel

This panel is a master list of all the clues you have acquired.

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McCoy enters all sorts of information into KIA; much of it is not directly tied to any crime scenes or suspects. The Clue Panel is the only place where you will find these clues. On the left is a list of filters, which may be applied to the clue list. As you pass the mouse cursor over a clue in the list, information about it will appear in the small window at the bottom of the screen.

New clues have a flashing arrow next to them; after you have played back a clue in KIA, the arrow will disappear. This allows you to spot new information quickly.

There are two more types of information visible in KIA. The first is McCoy’s money, measured in Chinyen. This is displayed in a small window on the right side of the screen. McCoy gets money for retiring Replicants; he will occasionally find ways to spend it too.

The second piece of information is McCoy’s ammunition. There is a bullet icon at the bottom of the screen. Holding the mouse cursor over it will bring up a message indicating how many bullets McCoy has left. As McCoy acquires deadlier kinds of ammunition, new bullet icons will join the original one. Click on a bullet icon to load that type of ammunition into McCoy’s gun.

 

 

5/6- GAME OPTIONS

 

To access the game options, click on the blade6.GIF (2189 octets) button in the upper left corner of the KIA screen or press the ESC key. This replaces the row of six blue buttons with a new set of six yellow buttons.

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From left to right they are: Settings, Help, Save, Load/New Game, Quit and Resume.

 

 

6/6- GETTING HELP

 

A- Online Help

You can have access to help at any time during the game by hitting the <F1> key.

Help can also be accessed from the second button of the Game options yellow button bar.

 

B- Customer support

If you have any questions, customer support is available by doing the following:

  • Visit the Westwood FTP site ftp.westwood.com. If you’re looking for latest support files for any Westwood product, you’ll be able to get them from the FTP site.
  • Write to: Customer Service Department, Virgin Interactive Entertainment (Europe) Ltd., 2 Kensington  Square, London, W8 5RB England
  • Phone: 0171 368 2266
  • FAX: 0171 468 2003

 


BLADE RUNNER: ⌐ 1982 Blade Runner Partnership. Blade Runner TM Blade Runner Partnership. ⌐ 1997 Blade Runner/Westwood Partners. ⌐ 1997 Westwood Studios, Inc. Westwood Studios is a registered trademark of Westwood Studios, Inc. Virgin is a registered trademark of Virgin Enterprises, Ltd.